Anyone
who has played raid-level world of warcraft is probably familiar with
the concept of threat. In warcraft monsters determine who to attack
based on how threatening each hero is. A hero’s threat value is
determined by how much damage it has done to the monster plus any
special threat modifiers on items/spells. Most heroes are not built to
take damage, and thus have to manage their threat to avoid getting
stomped.
A
multiplayer free-for-all game of magic has clear similarities. Each
card you play, and each decision you make carries a threat value. If
your threat gets too high, the other players will collectively turn on
you and probably wipe you out. You want to maximize your effectiveness
without going over that line and winding up face down in the dirt.
There are essentially four types of threat in multiplayer EDH: commander, card, action, and reputation.
Commander Threat
To
me, this is the largest component of a player’s threat value in a game -
although it depends quite a bit on the experience of each player. If
someone hasn’t seen Riku, Mereike, Brion, or Uril in action they might
not understand what’s probably about to happen to them. In some cases
experience may not matter if its clear that one general seriously
hinders another (mimeoplasm vs tariel, vorosh vs karrthus, etc). In
either event, the moment you reveal your general there’s a chance you
will draw immediate heat based on how comfortable each opponent is in
dealing with your general. If they can’t handle the general, they’ll be
forced to try and kill you outright instead.
Card Threat
This
is the threat most people use to make decisions. The actual state of
play of the board at any given time and going after the “board leader”.
The guy with the indestructible vulturous zombie and the debtor’s knell
on the board is a lot more scary than the guy with the Orgg. This is
also the threat you should be most comfortable generating, since at some
point you need to establish a presence and see if anyone can stop you
or not. In most games your threat will either be dealt with (destroyed)
and forgotten about, or you’ll win. Individual card threat doesn’t
usually linger the way commander threat does. Unless of course you’re
playing graveyard recursion, in which case each card you’ve played does
have a lingering threat value - possibly a very high one at that.
Action Threat
This
refers to the decisions you make during the game. Who did you attack
and why? What permanent did you destroy and why? As long as you’re
spreading your damage and destruction around the table you can dodge
this fairly easily. But if you come out and arbitrarily counterspell
someone’s yavimaya elder, they are probably going to remember that. The
worst instances of this type of threat are when two players get locked
into a side-battle of ever-increasing threat towards one another.
Bashing each other back and forth while disregarding the rest of the
table. In the end they both lose, and it can make for some unfun and
tense game play as well.
Reputation threat
This
extends to both the player and their decks. Sometimes you know what a
deck is going to do because you’ve played the guy before - like someone
whipping out a brion stoutarm deck, but you know its not about stealing
other people’s creatures. In that case their reputation reduces their
threat.
In
terms of player-based threat, we’ve kind of hammered this out in our
playgroup. There were some rough situations in star games where you knew
your two enemies, and that one had a weak deck while the other was
strong. The winning play is obviously to beat down the guy you know is
better and deal with the weaker player later, but that’s not really fun.
We really encourage spreading damage around and not focusing a player
(at least without good reason :p) so this is just a cultural thing for
our group.
In Summary
When
choosing a commander and the cards for your deck, you should think
about how much hate those cards will draw from the table. Sometimes a
weaker card is actually better based on its lower threat value (e.g.
tariel vs mimeoplasm). In other words, lay off the cheese and make more
room for your pasta of choice.
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