Fog
is one of my favourite EDH effects. It is one of the ultimate trumps
when facing down a kicked savage beating or an out-of-nowhere
blightsteel colossus. The mechanic is great as you can wait until your
opponent tips their hand that they are coming for you - then fog and
launch your retaliatory strike on your upcoming turn.
White
gets in on the action with holy day and dawn charm, and black has an
out-of-character stall in darkness - but this is ultimately green’s
slice of the colour pie. Moment’s peace is an EDH staple, and I
personally love how tanglesap is 1-sided for my stonebrow deck. Lately
though I think I might have crossed the line with what amounts to a
permafog:
Now
constant mists would be good in the format no matter what. Its only
real answer is a counterspell or to run the caster out of lands. What
pushes it beyond good is that our house rules include “no mass land
destruction”. This is a pretty common casual EDH rule, and in my opinion
the topdeck-war-stalemate-marathon games it prevents make it well worth
a few barbs. Constant mists is one of these barbs - a card that
indirectly exploits the rule by letting you turn that untouchable
surplus mana into recursive damage prevention. In multiplayer the guy
with 30 points of damage at his disposal can either hit someone else, or
stone rain you.
The
balanced version of fog for EDH is moment’s peace. The end is always in
sight once you see a player resolve it, whereas with constant mists you
count the lands and see at least 6 more turns of the same coming, which
is depressing.
I
think the card falls in the same vein as mana ramp decks that rely
exclusively/heavily on the general. If we allowed armageddon and
obliterate this strategy would probably be terrible, but with the no
mass LD rule its a chincy way to win games. Constant mists is probably a
bit worse as its lose-lose. You either stone rain yourself out of the
game, or your opponents are unable to interact with the card and you
eventually kill them with some evasion.
Macaroni or Cheese?
Although
I’ve yet to play against the card, I’ve won several games with it and
there is no question that it is cheesey. There are very few ways to
interact with it, and the best counter is banned by a house rule (mass
LD). Like insurrection before it - strong? hell yes. Too strong?
definitely.
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