It
drives me nuts to see people playing 1v1 EDH and running EDH
tournaments. To me the format is only interesting because it is casual
and multiplayer. If you reduce it to its other characteristics - command
zone, colour identity, singletons, etc it just becomes another
iteration of constructed formats like standard, modern, and legacy. The
room for creativity evaporates and a huge number of cards go from being
amusing to unplayable. I’ll play 1v1 sometimes to test out a deck idea
(seeing it as a small step up from goldfishing) but my decks are all
fundamentally multiplayer and most preform horribly in an actual 1v1
game.
The
biggest problem with taking casual EDH and trying to play 1v1 is that
it is practically impossible to play casually with just 2 players. The
defining aspect of “casual” is playing cards you wouldn’t usually play
if you were focused on winning the game. Without an audience or
potential allies there’s no incentive to run these sub-optimal cards.
There’s nobody to applaud you or take it easy on you for playing icatian town, and there’s no downside to playing douchery cards like elesh norn
or grave pact. In the world of 1v1 choosing to play silly or cute cards
and avoiding the cutthroat stuff just means you get to consistently
concede by turn 8.
In
multiplayer you can generally skimp on the removal cards and/or play
more marginal/expensive ones. In 1v1 you do not have the luxury of
either, as every problem is your problem. Opponent got progenitus out?
Its up to you to draw that wrath. Debtor’s knell ticking away every
turn? Hope you put enough disenchants in your deck. Efficient, versatile
removal spells are critical in 1v1, ideally with tutors to find the
right one for the current problem. While retribution and mirrorweave are
flavourful and interesting multiplayer cards, 1v1 demands only the
top-notch (predictable) removal like swords to plowshares and control
magic. Besides making every deck look very similar regardless of
general, this also further restricts the number of cards that are
realistically playable in 1v1 EDH.
What
sets multiplayer apart is that it cannot truly be competitive due to
the politics involved. The player with the strongest deck will often
become a shared target for the lesser players, and no deck really stands
a chance 2v1 or 3v1. Trying to play competitively in multiplayer - i.e.
focusing on the win - is actually counterproductive and usually
infuriating. The only way to play effectively in multiplayer is to first
and foremost play amusing cards and try to have some laughs, with
winning as a peripheral objective. What sets EDH apart from say,
standard multiplayer, is how its cardpool, deckbuilding restrictions,
and increased life totals embrace and enable the use of obscure cards.
Ultimately
there’s no real harm in people doing their 1v1 EDH and their EDH
tournaments. It just irks me that players need to take the one real
casual format and try to turn it into a competitive snore-a-thon.
I agree that two of the main pillars of the format is that it is casual and multiplayer.
ReplyDeleteI think there was a tournament write-up a couple years ago where they were playing 4-player matches and "first and second place would advanced to the next round." Doesn't take too long until there is collusion, with one player protecting another until they can combo out and make sure to take their buddy to the next round. Lamesauce!
I think for the people who like to compete and win something, there's value in running a Commander league. The organizer can ensure points for various things beyond killing an opponent and even dish out negative points for doing un-fun things (turn one or two kills, super-mega-timewalks, etc.). Of course, the league should only be for bragging rights.
I agree 1v1 is only fun if you bring the same deck you would bring to multiplayer. It makes for more hilarious situations. "Each player discards 3 cards" doesn't seem as useful anymore...