One
of the cruelest things you can do in a game of EDH is deny someone
access to their general. The option of putting your general in the
command zone only triggers if he would go to the graveyard or exile
zones - you don’t get a choice if it goes to your hand or library. This
means all generals are vulnerable to “tuck-spells”, the gold standard of
which is spin into myth:
I
find spin has the fewest drawbacks or restrictions of the usual tuck
spells, but you can basically consider hinder, spell crumple, condemn, oblation,
hallowed burial, and bant charm in the same class. There are also tuck
combos using cards like rishidan pawnshop (steal), excommunicate
(shuffle), and teferi’s puzzle box (bounce). Ultimately its the effect
that matters here, not so much the specific card.
I
actually had one of my most memorable EDH moments playing rishidan
pawnshop. I had finally drawn a threaten to get rid of an extremely
annoying reaper king that just kept coming back and stomping the table. I
pawnshop the reaper into the other players deck, to high fives around
the table... only to see the reaper king player cast demonic tutor on
his next turn... such sadness.
Anyways,
back to spin into myth and pals: sending a general to the library is
usually a move of utter douchery, as the vast majority of decks are
designed to synergize with the general. Even for decks that don’t need
their general, its a pretty big disadvantage to lose the option of
casting a free spell from the command zone.
That
being said, tuck spells give outs to some truly brutal commanders who
will just decimate the table otherwise. While it always depends on the
competitiveness of the decks and the situation, below is a list of
generals that almost always deserve a tuck spell (e.g. people shouldnt
be playing them in the first place if they’re following the golden
rule):
1. Zur the Enchanter. Its not fun knowing if this player untaps you lose.
2. Jhoira of the Ghitu. Its not fun knowing if this player untaps you lose.
3. Reaper King. Its not fun knowing that anything worth playing will be vindicated.
4. Merike Ri Berit. Its not fun knowing that anything worth playing will just be stolen/killed.
5. Gaddock Teeg. Its not fun not playing cards.
6. Eight and a Half Tails. Its not fun facing a board of nonstop hexproof / indestructible / unblockable.
7. The Mimeoplasm. Its too hard to repeatedly clean the graveyards out to keep this card in check.
In
the same vein there are cards like arcum daggson, captain sisay, and
teneb the harvester that usually deserve to be tucked; but this is a
good base list of shithead generals that legitimize (even require)
playing tuck spells in your deck when you can.
Macaroni or Cheese?
Its
the cheese you’re sometimes very glad to see played... cheese that
deals with other cheese. Played improperly though, it can definitely be
the worst of the worst.
No comments:
Post a Comment