Thursday, November 1, 2012

Commandments and “Good Advice”

If you look at the top right hand side of this blog you’ll see the “multiplayer commandments”. These three things go a long way to creating a common understanding of how to play EDH and ensure you have good games and good sessions. While these represent the irrefutable principles of the game, there are also lesser versions that are more like good advice. For example:

1. Play your own cards.
I brought my deck to play with, and no I’m not really impressed that you bribery, confiscate, act of treason, animate dead, or insurrection my stuff. I’m not saying never use those cards, but use them sparingly and judiciously. It’s applause-worthy if you take someone’s darksteel colossus, hit them with it, and then sac it to your bloodthrone vampire. It’s not hilarious when you just take it so that you can use it instead of them.

2. Spread the Hate.
Sometimes you have to hit one player hard because if you don’t they’re going to win or do something truly nasty. Most of the time though, everyone will breathe a little easier when you take your 37 trample damage and scatter it around the board.

3. Don’t be a Nuisance.
Avoid playing cards that are difficult to track or massively slow the game down. Don’t try to make 57 different types of tokens. Don’t play grip of chaos. Don’t even play chaos moon (I have it and I always want to, but never do because of the nuisance factor). You basically never want to ask “what’s in your graveyard” or “how many cards in your graveyard”. This also means don’t be wasting everyone’s time tutoring, combing through all of the spells in your deck looking for the perfect one.

4. Don’t replay the same cards over and over again.
Genesis+eternal witness anyone? We know you can loop your cards, we don’t care. Mix it up, do something different, try the other 97 cards in your deck. Capsize has buyback, yes and so does reiterate, but no, we’re not having fun seeing you replay them every. single. turn.

5. Be a threat
Don’t let my love of bad cards fool you, I’m still playing to win. Your deck should be regularly capable of dishing out increments of 5-6 damage per turn. Sitting on your ass wrathing the board hoping people die of boredom so that you can eventually play your general and win is not the right way to do it. If you’re gonna play jandor’s saddlebags, it should be so you can double up your heartless hidetsugu, not your ghost-lit redeemer.

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