Monday, October 3, 2011

It’s a Miracle!

In the early days of magic white was home to one of the first reanimation spells in resurrection. While dragging corpses back into battle would eventually become thoroughly black through cards like dread return, zombify, and vigor mortis, white gets the occasional resurrection throwback in cards like marshall's anthem.


And while its cool to run out an anthem or resurrection, its even cooler to play the white reanimator that outshines even the top notch black options:


What makes miraculous recovery so good is that it’s instant speed and permanent. Black does instant speed but usually with an exile at end of turn requirement (e.g. goryo’s vengeance), and its permanent reanimation is (I think) universally sorcery speed (e.g. vigor mortis).

There are two obvious advantages to instant speed - being able to “wait and see” if you need to play anything else before reanimating at end-of-turn, and being able to run out a surprise blocker. In a deck with a lot of enter-the-battlefield effects you also get instant speed access to those (hello instant-speed Ixidron!).

The +1+1 counter is probably irrelevant most of the time, but if you want to get really cute I'm sure you can find a whole battalion of guys who get more than just a pump out of that counter (phantom nishoba, twilight drover).

Macaroni or Cheese?

Reanimation is fairly routine in EDH - but white instant speed reanimation is anything but.

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